62,579 research outputs found

    Control System Design for a Centrifuge Motion Simulator Based on a Dynamic Model

    Get PDF
    This paper presents a dynamic model-based design of a control system and an approach toward a drive selection of a centrifuge motion simulator (CMS). The objective of the presented method is to achieve the desired performance while taking into account the complexity of the control system and the overall device cost An estimation of a dynamic interaction of the interconnected CMS links motions is performed using the suitable inverse dynamics simulation. An algorithm based on the approximate inverse dynamics model is used within the drive selection method. The model of the actuator's mechanical subsystem includes the effective inertia (inertia reflected on the rotor shaft) calculated from the inverse dynamics model. A centralized control strategy based on a computed torque method is considered and compared to traditional decentralized motion controllers To obtain an accurate comparison of the suggested control methods through a realistic simulation, structural natural frequencies of the manipulator links are considered, and the actuator capabilities are taken into account The control system design and simulation methods and the drive selection strategies, presented here for the CMS, are applicable within the general robot manipulator's domain

    Space time neural networks for tether operations in space

    Get PDF
    A space shuttle flight scheduled for 1992 will attempt to prove the feasibility of operating tethered payloads in earth orbit. due to the interaction between the Earth's magnetic field and current pulsing through the tether, the tethered system may exhibit a circular transverse oscillation referred to as the 'skiprope' phenomenon. Effective damping of skiprope motion depends on rapid and accurate detection of skiprope magnitude and phase. Because of non-linear dynamic coupling, the satellite attitude behavior has characteristic oscillations during the skiprope motion. Since the satellite attitude motion has many other perturbations, the relationship between the skiprope parameters and attitude time history is very involved and non-linear. We propose a Space-Time Neural Network implementation for filtering satellite rate gyro data to rapidly detect and predict skiprope magnitude and phase. Training and testing of the skiprope detection system will be performed using a validated Orbital Operations Simulator and Space-Time Neural Network software developed in the Software Technology Branch at NASA's Lyndon B. Johnson Space Center

    Motion Generation and Planning System for a Virtual Reality Motion Simulator: Development, Integration, and Analysis

    Get PDF
    In the past five years, the advent of virtual reality devices has significantly influenced research in the field of immersion in a virtual world. In addition to the visual input, the motion cues play a vital role in the sense of presence and the factor of engagement in a virtual environment. This thesis aims to develop a motion generation and planning system for the SP7 motion simulator. SP7 is a parallel robotic manipulator in a 6RSS-R configuration. The motion generation system must be able to produce accurate motion data that matches the visual and audio signals. In this research, two different system workflows have been developed, the first for creating custom visual, audio, and motion cues, while the second for extracting the required motion data from an existing game or simulation. Motion data from the motion generation system are not bounded, while motion simulator movements are limited. The motion planning system commonly known as the motion cueing algorithm is used to create an effective illusion within the limited capabilities of the motion platform. Appropriate and effective motion cues could be achieved by a proper understanding of the perception of human motion, in particular the functioning of the vestibular system. A classical motion cueing has been developed using the model of the semi-circular canal and otoliths. A procedural implementation of the motion cueing algorithm has been described in this thesis. We have integrated all components together to make this robotic mechanism into a VR motion simulator. In general, the performance of the motion simulator is measured by the quality of the motion perceived on the platform by the user. As a result, a novel methodology for the systematic subjective evaluation of the SP7 with a pool of juries was developed to check the quality of motion perception. Based on the results of the evaluation, key issues related to the current configuration of the SP7 have been identified. Minor issues were rectified on the flow, so they were not extensively reported in this thesis. Two major issues have been addressed extensively, namely the parameter tuning of the motion cueing algorithm and the motion compensation of the visual signal in virtual reality devices. The first issue was resolved by developing a tuning strategy with an abstraction layer concept derived from the outcome of the novel technique for the objective assessment of the motion cueing algorithm. The origin of the second problem was found to be a calibration problem of the Vive lighthouse tracking system. So, a thorough experimental study was performed to obtain the optimal calibrated environment. This was achieved by benchmarking the dynamic position tracking performance of the Vive lighthouse tracking system using an industrial serial robot as a ground truth system. With the resolution of the identified issues, a general-purpose virtual reality motion simulator has been developed that is capable of creating custom visual, audio, and motion cues and of executing motion planning for a robotic manipulator with a human motion perception constraint

    Evaluating The Effectiveness Of Training System Approaches For Highly Complex Flight Training

    Get PDF
    This research investigates the Training Effectiveness of a low-cost, PC-based training system when compared with two modes (motion and no motion) of a cab training system with large screen for various aviation flying tasks. While much research on this topic has been done in the past, advances in technology have significantly altered what is considered a low-cost simulator. The technology advances have in effect increased the ability of a low-cost simulator to deliver desired experiences to the user. These simulators often are nothing more than PC training system, with only notional representations of the actual aircraft. This research considers the use of such training systems in training for a highly complex and dynamic task situation, that task being a search and rescue mission. A search and rescue mission is far more complex task than those studied for possible low-cost simulation substitution in the past. To address that aspect, one mode of the cab involves motion in two degrees of freedom. The results of this research advances the body of literature on the capability of low-cost simulation to deliver the experiences necessary to learn highly complex tasks associated with search and rescue as well as further clarify the extent to which a motion platform aides in flight training. This research utilizes available platforms provided by the US Army Research, Development and Engineering Command Simulation and Training Technology Center. Additionally, all the participants in the research are in training to be helicopter pilots. Participants were randomly assigned to one of three training configurations: a) Cab with motion turned ON, b) Cab with motion turned OFF and c) PC-based simulator. Training effectiveness is evaluated using measures for learning, task performance, and human factors. Statistically significant results are shown for the Cab with Motion and the Cab with No Motion configurations

    Experimental Validation of a Dynamic Model for Lightweight Robots

    Get PDF
    Nowadays, one of the main topics in robotics research is dynamic performance improvement by means of a lightening of the overall system structure. The effective motion and control of these lightweight robotic systems occurs with the use of suitable motion planning and control process. In order to do so, model-based approaches can be adopted by exploiting accurate dynamic models that take into account the inertial and elastic terms that are usually neglected in a heavy rigid link configuration. In this paper, an effective method for modelling spatial lightweight industrial robots based on an Equivalent Rigid Link System approach is considered from an experimental validation perspective. A dynamic simulator implementing the formulation is used and an experimental test-bench is set-up. Experimental tests are carried out with a benchmark L-shape mechanism

    Balancing of a Small Satellite Attitude Control Simlator on an Air Bearing

    Get PDF
    This paper discusses the balancing of a ground-based satellite simulator. The simulator uses an air bearing as the primary method for the emulation of the frictionless environment of space. Of particular concern for accurate simulation is system balancing. \u27Balancing\u27 refers to the process of moving the center of mass(CM) of the simulator near to the center of rotation(CR) of the air-bearing to reduce the interference of gravitational torques. This paper develops an automatic balancing system for the simulator. This system calculates the system center of mass by analyzing the dynamic sensor data along with the integrated equations of motion. The algorithm uses the method of least squares to estimate the vector from the center of rotation to the center of mass. The center of mass of the simulator is then moved near to the center of rotation by means of movable masses that are adjusted to the correct location. The algorithm is able move the center of mass to a location closer than two hundredths of a millimeter from the center of rotation. This adjustment increases the period of oscillation of the simulator to more than 60 seconds

    The Event-Camera Dataset and Simulator: Event-based Data for Pose Estimation, Visual Odometry, and SLAM

    Full text link
    New vision sensors, such as the Dynamic and Active-pixel Vision sensor (DAVIS), incorporate a conventional global-shutter camera and an event-based sensor in the same pixel array. These sensors have great potential for high-speed robotics and computer vision because they allow us to combine the benefits of conventional cameras with those of event-based sensors: low latency, high temporal resolution, and very high dynamic range. However, new algorithms are required to exploit the sensor characteristics and cope with its unconventional output, which consists of a stream of asynchronous brightness changes (called "events") and synchronous grayscale frames. For this purpose, we present and release a collection of datasets captured with a DAVIS in a variety of synthetic and real environments, which we hope will motivate research on new algorithms for high-speed and high-dynamic-range robotics and computer-vision applications. In addition to global-shutter intensity images and asynchronous events, we provide inertial measurements and ground-truth camera poses from a motion-capture system. The latter allows comparing the pose accuracy of ego-motion estimation algorithms quantitatively. All the data are released both as standard text files and binary files (i.e., rosbag). This paper provides an overview of the available data and describes a simulator that we release open-source to create synthetic event-camera data.Comment: 7 pages, 4 figures, 3 table

    Star field simulator

    Get PDF
    A Star Field Simulator has been developed to serve as a source of radiation for the ASTRO Star Tracker. The star tracker and simulator are components of a motion compensation test facility located at Marshall Space Flight Center in Huntsville, Alabama. Preflight tests and simulations using various levels of guide stars are performed in the test facility to establish performance of the motion compensation system before being used in a flight environment. The ASTRO Star Tracker operates over a wide dynamic range of irradiance corresponding to visual stellar magnitudes of -0.8 to 8. A minimum of three simulated guide stars with variable magnitudes are needed to fully test the Star Tracker performance under simulated mission conditions

    Dual Loop Rider Control of a Dynamic Motorcycle Riding Simulator

    Get PDF
    Compared to the automotive industry, the use of simulators in the motorcycle domain is negligible as for their lack of usability and accessibility. According to the state-of-the-art, it is e.g. not possible for motorcyclists to intuitively control a high-fidelity dynamic motorcycle riding simulator when getting in contact with it for the first time. There are four main reasons for the insufficient simulation quality of dynamic motorcycle riding simulators: ▪ The instability of single-track vehicles at low speed, ▪ The steering force-feedback with highly velocity-dependent behavior, ▪ Motion-simulation (high dynamics, roll angle, direct contact to the environment), ▪ The specific influence of the rider to vehicle dynamics (incl. rider motion). The last bullet point is peculiar for motorcycles and dynamic motorcycle riding simulators in comparison with other vehicle simulators, as motorcycles are significantly affected in their dynamics by the rider’s body motion. However, up until today, almost no special emphasis has been put on the consideration of rider motion on dynamic motorcycle riding simulators. In this thesis, a motorcycle riding simulator is designed, constructed and put into operation. The focus here is attaching a real rider to a virtual motorcycle. Based on a commercially available multi-body-simulation model, a simulator architecture is designed, that allows to control the virtual motorcycle not only by steering, but by rider leaning as well. This is realized by determining the so-called rider induced roll torque, that allows a holistic measurement of the apparent coupling forces between rider and simulator mockup. Performance measures and study concepts are developed that allow to rate the system. In expert and participant studies, the influence of the system on the riding behavior of the simulator is investigated. It is shown that the rider motion determination allows realistic control inputs and has a positive effect on the stabilization at various velocities. The feedback of the rider induced roll torque to the virtual dynamics model allows study participants to control the virtual motorcycle more intuitively. The vehicle states during cornering are affected as expected from real riding. First results indicate that it becomes easier for naïve study participants to access the simulator in first-contact scenarios. The achieved improvements regarding the rideability of the simulator however do not suffice to overcome the abovementioned challenges to a degree that allows for a completely intuitive interaction with the simulator throughout the whole dynamic range

    The contribution of closed loop tracking control of motion platform on laterally induced postural instability of the drivers at SAAM dynamic simulator

    Get PDF
    This paper explains the effect of a motion platform closed loop control comparing to the static condition for driving simulators on postural instability. The postural instabilities of the participants (N=18, 15 male and 3 female subjects) were measured as lateral displacements of subject body centre of pressure (YCP ) just before and after each driving session via a balance platform. After having completed the experiments, the two-tailed Mann-Whitney U test was applied to analyze the objective data for merely the post-exposure cases. The objective data analysis revealed that the YCP for the dynamic case indicated a significant lower value than the static situation (U(18), p < 0,0001). It can be concluded that the closed loop tracking control of the hexapod platform of the driving simulator (dynamic platform condition) decreased significantly the lateral postural stability compared to the static operation condition. However the two-tailed Mann-Whitney U test showed that no significant difference was obtained between the two conditions in terms of psychophysical perception
    • …
    corecore